Viking Graveyard
A game that I never completed. I had trouble figuring out how to make the gameplay compelling enough to continue working on it.
Essentially, a Viking who built his house on the edge of a graveyard is having a bad time. The tenants of the graveyard are rising and only a flimsy gate is holding them back, but for how long…
The plan was for the player to collect coins to purchase power ups such as more powerful bows and arrow upgrades. The moon turns more red as the level progresses.
Enemy types:
Zombie
Armored Zombie
Skeleton
Arrow Types:
Regular Arrows - Might bounce off armor or go through skeletons.
Fire Arrows - Zombies will catch fire and take additional damage. Skeletons do not catch fire.
Phasing Arrows - Arrows that pierce through enemies.
Endless 2D Perlin Noise Generator
This is a little program I created for experimenting with Perlin noise. You can drag the noise image and recalculate it to make more noise in any direction.
I’ve always been interested in games with endless terrain, (such as Minecraft, and wanted to learn more about how this was done.
Increasing the number of octaves will increase the “noisiness” of the noise. Changing the frequency has the same effect as zooming in and out. Leaving the seed text box empty will create a random seed.
Download Repository (Visual Studio 2019)